In episode #16 of the Bally Alley Astrocast, Kevin Bunch interviews Andy Guevara. The interview took place Saturday, May 16, 2020. Andy wrote three programs that were released on cartridge for the Bally Arcade/Astrocade. The first cartridge was Machine Language Manager (MLM), released by The Bit Fiddlers in 1982. L&M Software approached Andy due to his machine language skills and a collaboration got underway that produced Ms. Candyman and Sea Devil, which were both released on cartridge in 1983. Andy also wrote some additional software: Chicken and the Goldfish Demo were released on tape, while a few others were released as type-in programs. Mr. Guevara's used an Apple II Plus with a Z80 card which ran the CP/M operating system to write most of his software for the Bally Arcade/Astrocade.
Recurring Links
Machine Language Manager (MLM)
Sea Devil
Ms. Candyman
Chicken
Goldfish Demo
Standard Color Generator
The Bit Fiddler's Corner
Andy Guevara - Miscellaneous Links
Feedback
There is no feedback covered in this episode,but we would love to hear your thoughts and comments about this (or any) Astrocast episode or about your history with the Bally Arcade/Astrocade. The best way to contact us is via email at BallyAlley or through via the Bally Alley Discussion Group at Groups.io.
Next Episode's Coverage
Astrocast #16 was supposed to be the first of a sporadic multi-part series that covers some of the material in the "AstroBASIC" manual. That episode was bumped to make room for the interview with Andy Guevara. The "AstroBASIC" manual overview will be in Astrocast #17.
In episode #15 of the Bally Alley Astrocast, Adam conducts a user interview with David Kindred. David got his Astrocade console in 1981 when he was eleven years old. He learned to program in Bally BASIC, which caused a spark that eventually ignited into a flame that drove David to college where he studied computer science and information technology. He worked for 25 years as a computer programmer, beginning with Fortune 500 companies, before he moved into IT management, where he works to this day.
In this podcast, David explains how using the Bally/Astrocade helped to shape his early views on programming and how the system and its BASIC programming language allowed him to be precise in his thinking. Lastly, lets not forget the fun tale of the subtle drawing of a tree with toilet paper hanging from its limbs that he created with a friend using the Astrocade's built-in program, Scribbling. Why would he draw this small wonder of art? This humble drawing glorified the cute misconduct of two thirteen year old boys who had spent the previous evening TP-ing a neighbor's tree.
If you have ever wondered what it felt like to be the owner and user of a minority game system like the Astrocade, then David can help fill in some of the blanks that are so hard to come by when talking to people who grew up with the more mainstream game systems like the Atari 2600 or much more popular computers like the Apple II.
Recurring Links
Feedback
There is no feedback covered in this episode,but we would love to hear your thoughts and comments about this (or any) Astrocast episode or about your history with the Bally Arcade/Astrocade. The best way to contact us is via email at BallyAlley or through via the Bally Alley Discussion Group at Groups.io.
Next Episode's Coverage
Astrocast #16 will be the first of a sporadic multi-part series that covers some of the material in the "AstroBASIC" manual.